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Lines Matching full:blue

93 _mesa_Color3b( GLbyte red, GLbyte green, GLbyte blue )
97 BYTE_TO_FLOAT(blue),
102 _mesa_Color3d( GLdouble red, GLdouble green, GLdouble blue )
104 COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0 );
108 _mesa_Color3i( GLint red, GLint green, GLint blue )
111 INT_TO_FLOAT(blue), 1.0);
115 _mesa_Color3s( GLshort red, GLshort green, GLshort blue )
118 SHORT_TO_FLOAT(blue), 1.0);
122 _mesa_Color3ui( GLuint red, GLuint green, GLuint blue )
125 UINT_TO_FLOAT(blue), 1.0 );
129 _mesa_Color3us( GLushort red, GLushort green, GLushort blue )
132 USHORT_TO_FLOAT(blue), 1.0 );
136 _mesa_Color3ub( GLubyte red, GLubyte green, GLubyte blue )
139 UBYTE_TO_FLOAT(blue), 1.0 );
193 _mesa_Color4b( GLbyte red, GLbyte green, GLbyte blue,
197 BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha) );
201 _mesa_Color4d( GLdouble red, GLdouble green, GLdouble blue,
204 COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha );
208 _mesa_Color4i( GLint red, GLint green, GLint blue, GLint alpha )
211 INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) );
215 _mesa_Color4s( GLshort red, GLshort green, GLshort blue,
219 SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) );
223 _mesa_Color4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha )
226 UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) );
230 _mesa_Color4us( GLushort red, GLushort green, GLushort blue, GLushort alpha )
233 USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) );
237 _mesa_Color4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
240 UBYTE_TO_FLOAT(blue), UBYTE_TO_FLOAT(alpha) );
945 _mesa_SecondaryColor3b( GLbyte red, GLbyte green, GLbyte blue )
949 BYTE_TO_FLOAT(blue) );
953 _mesa_SecondaryColor3d( GLdouble red, GLdouble green, GLdouble blue )
955 SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue );
959 _mesa_SecondaryColor3i( GLint red, GLint green, GLint blue )
963 INT_TO_FLOAT(blue));
967 _mesa_SecondaryColor3s( GLshort red, GLshort green, GLshort blue )
971 SHORT_TO_FLOAT(blue));
975 _mesa_SecondaryColor3ui( GLuint red, GLuint green, GLuint blue )
979 UINT_TO_FLOAT(blue));
983 _mesa_SecondaryColor3us( GLushort red, GLushort green, GLushort blue )
987 USHORT_TO_FLOAT(blue));
991 _mesa_SecondaryColor3ub( GLubyte red, GLubyte green, GLubyte blue )
995 UBYTE_TO_FLOAT(blue));