Lines Matching refs:INDEX
58 #define INDEX(c) CALL_Indexf(GET_DISPATCH(), (c))
71 #define ATTRIB1NV(index,x) CALL_VertexAttrib1fNV(GET_DISPATCH(), (index,x))
72 #define ATTRIB2NV(index,x,y) CALL_VertexAttrib2fNV(GET_DISPATCH(), (index,x,y))
73 #define ATTRIB3NV(index,x,y,z) CALL_VertexAttrib3fNV(GET_DISPATCH(), (index,x,y,z))
74 #define ATTRIB4NV(index,x,y,z,w) CALL_VertexAttrib4fNV(GET_DISPATCH(), (index,x,y,z,w))
76 #define ATTRIB1ARB(index,x) CALL_VertexAttrib1fARB(GET_DISPATCH(), (index,x))
77 #define ATTRIB2ARB(index,x,y) CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,x,y))
78 #define ATTRIB3ARB(index,x,y,z) CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,x,y,z))
79 #define ATTRIB4ARB(index,x,y,z,w) CALL_VertexAttrib4fARB(GET_DISPATCH(), (index,x,y,z,w))
81 #define ATTRIBI_1I(index,x) CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index,x))
82 #define ATTRIBI_1UI(index,x) CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index,x))
83 #define ATTRIBI_4I(index,x,y,z,w) CALL_VertexAttribI4iEXT(GET_DISPATCH(), (index,x,y,z,w))
85 #define ATTRIBI_4UI(index,x,y,z,w) CALL_VertexAttribI4uiEXT(GET_DISPATCH(), (index,x,y,z,w))
87 #define ATTRIB1_D(index,x) CALL_VertexAttribL1d(GET_DISPATCH(), (index,x))
88 #define ATTRIB2_D(index,x,y) CALL_VertexAttribL2d(GET_DISPATCH(), (index,x,y))
89 #define ATTRIB3_D(index,x,y,z) CALL_VertexAttribL3d(GET_DISPATCH(), (index,x,y,z))
90 #define ATTRIB4_D(index,x,y,z,w) CALL_VertexAttribL4d(GET_DISPATCH(), (index,x,y,z,w))
312 INDEX( (GLfloat) c );
318 INDEX( (GLfloat) c );
324 INDEX( (GLfloat) c );
330 INDEX( (GLfloat) c );
336 INDEX( (GLfloat) *c );
342 INDEX( (GLfloat) *c );
348 INDEX( (GLfloat) *c );
354 INDEX( (GLfloat) *c );
1059 _mesa_VertexAttrib1sNV(GLuint index, GLshort x)
1061 ATTRIB1NV(index, (GLfloat) x);
1065 _mesa_VertexAttrib1dNV(GLuint index, GLdouble x)
1067 ATTRIB1NV(index, (GLfloat) x);
1071 _mesa_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y)
1073 ATTRIB2NV(index, (GLfloat) x, y);
1077 _mesa_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
1079 ATTRIB2NV(index, (GLfloat) x, (GLfloat) y);
1083 _mesa_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)
1085 ATTRIB3NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1089 _mesa_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1091 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
1095 _mesa_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
1097 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1101 _mesa_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1103 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1107 _mesa_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
1109 ATTRIB4NV(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
1114 _mesa_VertexAttrib1svNV(GLuint index, const GLshort *v)
1116 ATTRIB1NV(index, (GLfloat) v[0]);
1120 _mesa_VertexAttrib1dvNV(GLuint index, const GLdouble *v)
1122 ATTRIB1NV(index, (GLfloat) v[0]);
1126 _mesa_VertexAttrib2svNV(GLuint index, const GLshort *v)
1128 ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
1132 _mesa_VertexAttrib2dvNV(GLuint index, const GLdouble *v)
1134 ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
1138 _mesa_VertexAttrib3svNV(GLuint index, const GLshort *v)
1140 ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1144 _mesa_VertexAttrib3dvNV(GLuint index, const GLdouble *v)
1146 ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1150 _mesa_VertexAttrib4svNV(GLuint index, const GLshort *v)
1152 ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1157 _mesa_VertexAttrib4dvNV(GLuint index, const GLdouble *v)
1159 ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1163 _mesa_VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
1165 ATTRIB4NV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
1171 _mesa_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v)
1175 _mesa_VertexAttrib1svNV(index + i, v + i);
1179 _mesa_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v)
1183 ATTRIB1NV(index + i, v[i]);
1187 _mesa_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v)
1191 _mesa_VertexAttrib1dvNV(index + i, v + i);
1195 _mesa_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v)
1199 _mesa_VertexAttrib2svNV(index + i, v + 2 * i);
1203 _mesa_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v)
1207 ATTRIB2NV(index + i, v[2 * i], v[2 * i + 1]);
1211 _mesa_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v)
1215 _mesa_VertexAttrib2dvNV(index + i, v + 2 * i);
1219 _mesa_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v)
1223 _mesa_VertexAttrib3svNV(index + i, v + 3 * i);
1227 _mesa_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v)
1231 ATTRIB3NV(index + i, v[3 * i], v[3 * i + 1], v[3 * i + 2]);
1235 _mesa_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v)
1239 _mesa_VertexAttrib3dvNV(index + i, v + 3 * i);
1243 _mesa_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v)
1247 _mesa_VertexAttrib4svNV(index + i, v + 4 * i);
1251 _mesa_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v)
1255 ATTRIB4NV(index + i, v[4 * i], v[4 * i + 1], v[4 * i + 2], v[4 * i + 3]);
1259 _mesa_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v)
1263 _mesa_VertexAttrib4dvNV(index + i, v + 4 * i);
1267 _mesa_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v)
1271 _mesa_VertexAttrib4ubvNV(index + i, v + 4 * i);
1282 _mesa_VertexAttrib1s(GLuint index, GLshort x)
1284 ATTRIB1ARB(index, (GLfloat) x);
1288 _mesa_VertexAttrib1d(GLuint index, GLdouble x)
1290 ATTRIB1ARB(index, (GLfloat) x);
1294 _mesa_VertexAttrib2s(GLuint index, GLshort x, GLshort y)
1296 ATTRIB2ARB(index, (GLfloat) x, y);
1300 _mesa_VertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
1302 ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y);
1306 _mesa_VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
1308 ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1312 _mesa_VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1314 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
1318 _mesa_VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
1320 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1324 _mesa_VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1326 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1330 _mesa_VertexAttrib1sv(GLuint index, const GLshort *v)
1332 ATTRIB1ARB(index, (GLfloat) v[0]);
1336 _mesa_VertexAttrib1dv(GLuint index, const GLdouble *v)
1338 ATTRIB1ARB(index, (GLfloat) v[0]);
1342 _mesa_VertexAttrib2sv(GLuint index, const GLshort *v)
1344 ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
1348 _mesa_VertexAttrib2dv(GLuint index, const GLdouble *v)
1350 ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
1354 _mesa_VertexAttrib3sv(GLuint index, const GLshort *v)
1356 ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1360 _mesa_VertexAttrib3dv(GLuint index, const GLdouble *v)
1362 ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1366 _mesa_VertexAttrib4sv(GLuint index, const GLshort *v)
1368 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1373 _mesa_VertexAttrib4dv(GLuint index, const GLdouble *v)
1375 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1379 _mesa_VertexAttrib4bv(GLuint index
1381 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1385 _mesa_VertexAttrib4iv(GLuint index, const GLint * v)
1387 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1391 _mesa_VertexAttrib4ubv(GLuint index, const GLubyte * v)
1393 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1397 _mesa_VertexAttrib4usv(GLuint index, const GLushort * v)
1399 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1403 _mesa_VertexAttrib4uiv(GLuint index, const GLuint * v)
1405 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1409 _mesa_VertexAttrib4Nbv(GLuint index, const GLbyte * v)
1411 ATTRIB4ARB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
1416 _mesa_VertexAttrib4Nsv(GLuint index, const GLshort * v)
1418 ATTRIB4ARB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
1423 _mesa_VertexAttrib4Niv(GLuint index, const GLint * v)
1425 ATTRIB4ARB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
1430 _mesa_VertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
1432 ATTRIB4ARB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
1437 _mesa_VertexAttrib4Nubv(GLuint index, const GLubyte * v)
1439 ATTRIB4ARB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
1444 _mesa_VertexAttrib4Nusv(GLuint index, const GLushort * v)
1446 ATTRIB4ARB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
1451 _mesa_VertexAttrib4Nuiv(GLuint index, const GLuint * v)
1453 ATTRIB4ARB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
1465 _mesa_VertexAttribI1iv(GLuint index, const GLint *v)
1467 ATTRIBI_1I(index, v[0]);
1471 _mesa_VertexAttribI1uiv(GLuint index, const GLuint *v)
1473 ATTRIBI_1UI(index, v[0]);
1477 _mesa_VertexAttribI4bv(GLuint index, const GLbyte *v)
1479 ATTRIBI_4I(index, v[0], v[1], v[2], v[3]);
1483 _mesa_VertexAttribI4sv(GLuint index, const GLshort *v)
1485 ATTRIBI_4I(index, v[0], v[1], v[2], v[3]);
1489 _mesa_VertexAttribI4ubv(GLuint index, const GLubyte *v)
1491 ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]);
1495 _mesa_VertexAttribI4usv(GLuint index, const GLushort *v)
1497 ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]);
1501 _mesa_VertexAttribL1d(GLuint index, GLdouble x)
1503 ATTRIB1_D(index, x);
1507 _mesa_VertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
1509 ATTRIB2_D(index, x, y);
1513 _mesa_VertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1515 ATTRIB3_D(index, x, y, z);
1519 _mesa_VertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1521 ATTRIB4_D(index, x, y, z, w);
1525 _mesa_VertexAttribL1dv(GLuint index, const GLdouble *v)
1527 ATTRIB1_D(index, v[0]);
1531 _mesa_VertexAttribL2dv(GLuint index, const GLdouble *v)
1533 ATTRIB2_D(index, v[0], v[1]);
1537 _mesa_VertexAttribL3dv(GLuint index, const GLdouble *v)
1539 ATTRIB3_D(index, v[0], v[1], v[2]);
1543 _mesa_VertexAttribL4dv(GLuint index, const GLdouble *v)
1545 ATTRIB4_D(index, v[0], v[1], v[2], v[3]);