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Lines Matching refs:Renderbuffer

264       if (att[BUFFER_FRONT_LEFT].Renderbuffer)
266 if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
271 * only have a front renderbuffer, so any clear calls to GL_BACK should
276 if (att[BUFFER_FRONT_LEFT].Renderbuffer)
278 if (att[BUFFER_BACK_LEFT].Renderbuffer)
280 if (att[BUFFER_BACK_RIGHT].Renderbuffer)
284 if (att[BUFFER_FRONT_LEFT].Renderbuffer)
286 if (att[BUFFER_BACK_LEFT].Renderbuffer)
290 if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
292 if (att[BUFFER_BACK_RIGHT].Renderbuffer)
296 if (att[BUFFER_FRONT_LEFT].Renderbuffer)
298 if (att[BUFFER_BACK_LEFT].Renderbuffer)
300 if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
302 if (att[BUFFER_BACK_RIGHT].Renderbuffer)
309 if (buf >= 0 && att[buf].Renderbuffer) {
350 else if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer
518 else if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer
626 if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer)
628 if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer)