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Lines Matching refs:Uorder

156 GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder,
165 buffer = malloc(uorder * size * sizeof(GLfloat));
168 for (i = 0, p = buffer; i < uorder; i++, points += ustride)
180 GLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder,
189 buffer = malloc(uorder * size * sizeof(GLfloat));
192 for (i = 0, p = buffer; i < uorder; i++, points += ustride)
212 GLint ustride, GLint uorder,
226 /* max(uorder, vorder) additional points are used in */
227 /* horner evaluation and uorder*vorder additional */
229 dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder;
230 hsize = (uorder > vorder ? uorder : vorder)*size;
233 buffer = malloc((uorder*vorder*size+hsize)*sizeof(GLfloat));
235 buffer = malloc((uorder*vorder*size+dsize)*sizeof(GLfloat));
241 for (i=0, p=buffer; i<uorder; i++, points += uinc)
255 GLint ustride, GLint uorder,
269 /* max(uorder, vorder) additional points are used in */
270 /* horner evaluation and uorder*vorder additional */
272 dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder;
273 hsize = (uorder > vorder ? uorder : vorder)*size;
276 buffer = malloc((uorder*vorder*size+hsize)*sizeof(GLfloat));
278 buffer = malloc((uorder*vorder*size+dsize)*sizeof(GLfloat));
284 for (i=0, p=buffer; i<uorder; i++, points += uinc)
305 GLint uorder, const GLvoid *points, GLenum type )
318 if (uorder < 1 || uorder > MAX_EVAL_ORDER) {
352 pnts = _mesa_copy_map_points1f(target, ustride, uorder, (GLfloat*) points);
354 pnts = _mesa_copy_map_points1d(target, ustride, uorder, (GLdouble*) points);
358 map->Order = uorder;
385 map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
406 if (uorder<1 || uorder>MAX_EVAL_ORDER) {
407 _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(uorder)" );
445 pnts = _mesa_copy_map_points2f(target, ustride, uorder,
448 pnts = _mesa_copy_map_points2d(target, ustride, uorder,
453 map->Uorder = uorder;
468 GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
472 map2(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder,
479 GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
483 map2(target, (GLfloat) u1, (GLfloat) u2, ustride, uorder,
518 n = map2d->Uorder * map2d->Vorder * comps;
540 v[0] = (GLdouble) map2d->Uorder;
608 n = map2d->Uorder * map2d->Vorder * comps;
630 v[0] = (GLfloat) map2d->Uorder;
700 n = map2d->Uorder * map2d->Vorder * comps;
722 v[0] = map2d->Uorder;
864 map->Uorder = 1;