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Lines Matching refs:ModelviewMatrixStack

229       TRANSFORM_POINT(temp, ctx->ModelviewMatrixStack.Top->m, params);
234 if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) {
235 _math_matrix_analyse(ctx->ModelviewMatrixStack.Top);
237 TRANSFORM_DIRECTION(temp, params, ctx->ModelviewMatrixStack.Top->m);
958 TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m );
972 TRANSFORM_POINT( light->_Position, ctx->ModelviewMatrixStack.Top->inv,
1009 ctx->ModelviewMatrixStack.Top->m);
1036 if (!_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top)) {
1037 const GLfloat *m = ctx->ModelviewMatrixStack.Top->inv;
1066 !_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top))