Lines Matching refs:aj
87 #define FILTER_SUM_3D(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \
88 ((unsigned) Aj + (unsigned) Ak \
102 #define FILTER_SUM_3D_SIGNED(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \
103 (Aj + Ak \
127 const GLfloat aj = _mesa_half_to_float(rowA[j][e]); \
135 dst[i][e] = _mesa_float_to_half((aj + ak + bj + bk + cj + ck + dj + dk) \
416 GLfloat aj, ak, bj, bk;
417 aj = _mesa_half_to_float(rowA[j][comp]);
421 dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
433 GLfloat aj, ak, bj, bk;
434 aj = _mesa_half_to_float(rowA[j][comp]);
438 dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
450 GLfloat aj, ak, bj, bk;
451 aj = _mesa_half_to_float(rowA[j][comp]);
455 dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
466 GLfloat aj, ak, bj, bk;
467 aj = _mesa_half_to_float(rowA[j]);
471 dst[i] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);