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Lines Matching refs:Material

255  * \name Bit flags used for updating material values.
316 * Material state.
365 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
366 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
367 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
624 * Front and back material values.
627 struct gl_material Material;