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Lines Matching defs:NULL

106    static const char *path = NULL;
162 NULL);
164 _mesa_reference_program(ctx, &ctx->Shader._CurrentFragmentProgram, NULL);
165 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
168 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
209 * invoked with ctx == NULL. In that case, we can only validate that it's
217 return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
219 return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
221 return ctx == NULL || _mesa_has_geometry_shaders(ctx);
224 return ctx == NULL || _mesa_has_tessellation(ctx);
226 return ctx == NULL || _mesa_has_compute_shaders(ctx);
305 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
382 _mesa_reference_shader_program(ctx, &shProg, NULL);
400 _mesa_reference_shader(ctx, &sh, NULL);
424 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
536 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
561 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
587 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
806 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
1048 _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
1106 if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) {
1108 char *filename = ralloc_asprintf(NULL, "%s/%u.shader_test",
1201 if ((shProg != NULL) && !shProg->data->LinkStatus) {
1221 if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
1222 shProg = NULL;
1246 if (*target != NULL &&
1252 NULL);
1643 return ralloc_asprintf(NULL, "%s/%s_%s.glsl", path, types[stage], sha);
1693 return NULL;
1698 return NULL;
1705 return NULL;
1748 if (string == NULL) {
1758 if (offsets == NULL) {
1764 if (string[i] == NULL) {
1767 "glShaderSourceARB(null string)");
1770 if (length == NULL || length[i] < 0)
1785 if (source == NULL) {
1852 shProg = NULL;
2002 * "If <length> is NULL, then no length is returned."
2004 * Ensure that length always points to valid storage to avoid multiple NULL
2007 if (length == NULL)
2252 _mesa_ShaderSource(shader, count, strings, NULL);
2414 res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
2631 if (uni == NULL) {
2640 struct gl_subroutine_function *subfn = NULL;