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Lines Matching refs:GLSL_TYPE_FLOAT

153    _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_FLOAT, 1);
163 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 2);
174 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 3);
187 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 4);
234 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 1);
241 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 2);
248 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 3);
255 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 4);
294 _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_FLOAT, 1);
306 _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_FLOAT, 2);
320 _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_FLOAT, 3);
335 _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_FLOAT, 4);
397 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 1);
408 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 2);
419 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 3);
430 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 4);
555 2, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
564 3, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
573 4, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
685 _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
696 _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
707 _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
720 2, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
729 3, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
738 2, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
747 4, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
756 3, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
765 4, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
778 _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
789 _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
800 _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
811 _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
822 _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
833 _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
842 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_FLOAT, params);