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Lines Matching defs:luminance

3460    GLfloat luminance = 1.0F;
3464 if (coord > depth00) luminance -= d;
3465 if (coord > depth01) luminance -= d;
3466 if (coord > depth10) luminance -= d;
3467 if (coord > depth11) luminance -= d;
3468 return luminance;
3470 if (coord < depth00) luminance -= d;
3471 if (coord < depth01) luminance -= d;
3472 if (coord < depth10) luminance -= d;
3473 if (coord < depth11) luminance -= d;
3474 return luminance;
3476 if (coord >= depth00) luminance -= d;
3477 if (coord >= depth01) luminance -= d;
3478 if (coord >= depth10) luminance -= d;
3479 if (coord >= depth11) luminance -= d;
3480 return luminance;
3482 if (coord <= depth00) luminance -= d;
3483 if (coord <= depth01) luminance -= d;
3484 if (coord <= depth10) luminance -= d;
3485 if (coord <= depth11) luminance -= d;
3486 return luminance;
3488 if (coord != depth00) luminance -= d;
3489 if (coord != depth01) luminance -= d;
3490 if (coord != depth10) luminance -= d;
3491 if (coord != depth11) luminance -= d;
3492 return luminance;
3494 if (coord == depth00) luminance -= d;
3495 if (coord == depth01) luminance -= d;
3496 if (coord == depth10) luminance -= d;
3497 if (coord == depth11) luminance -= d;
3498 return luminance;