Lines Matching full:shininess
121 validate_shine_table( struct gl_context *ctx, GLuint side, GLfloat shininess )
130 if ( s->shininess == shininess )
143 if (shininess == 0.0F) {
152 t = powf(x, shininess);
161 s->shininess = shininess;
177 GLfloat shininess;
179 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0];
180 if (!tnl->_ShineTable[0] || tnl->_ShineTable[0]->shininess != shininess)
181 validate_shine_table( ctx, 0, shininess );
183 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0];
184 if (!tnl->_ShineTable[1] || tnl->_ShineTable[1]->shininess != shininess)
185 validate_shine_table( ctx, 1, shininess );
285 return powf(dp, tab->shininess);