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Lines Matching defs:normal

42    GLvector4f normal;
58 /* We can only use the display list's saved normal lengths if we've
70 &store->normal ); /* resulting normals */
73 store->normal.stride = 4 * sizeof(GLfloat);
76 store->normal.stride = 0;
79 VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &store->normal;
88 * to point to the appropriate normal transformation routine.
127 * transform normal vectors (just leave them in object coordinates)
158 _mesa_vector4f_alloc( &store->normal, 0, tnl->vb.Size, 32 );
171 _mesa_vector4f_free( &store->normal );
180 "normal transform", /* name */