Lines Matching refs:shiftL
193 int32 shiftL = bts_maxAbsIntLog2Of3( xA, yA, zA ) - 13;
195 if( shiftL > 0 )
197 int32 sh1L = shiftL - 1;
204 vecL.xE = xA << -shiftL;
205 vecL.yE = yA << -shiftL;
206 vecL.zE = zA << -shiftL;
208 vecL.bbpE = bbpA - shiftL;
259 int32 shiftL = vec1A.bbpE - vec2A.bbpE;
261 if( shiftL > 0 )
263 xL = vec1A.xE + ( ( int32 ) vec2A.xE << shiftL );
264 yL = vec1A.yE + ( ( int32 ) vec2A.yE << shiftL );
265 zL = vec1A.zE + ( ( int32 ) vec2A.zE << shiftL );
270 xL = ( ( int32 ) vec1A.xE << -shiftL ) + vec2A.xE;
271 yL = ( ( int32 ) vec1A.yE << -shiftL ) + vec2A.yE;
272 zL = ( ( int32 ) vec1A.zE << -shiftL ) + vec2A.zE;
284 int32 shiftL = vec1A.bbpE - vec2A.bbpE;
286 if( shiftL > 0 )
288 xL = vec1A.xE - ( ( int32 ) vec2A.xE << shiftL );
289 yL = vec1A.yE - ( ( int32 ) vec2A.yE << shiftL );
290 zL = vec1A.zE - ( ( int32 ) vec2A.zE << shiftL );
295 xL = ( ( int32 ) vec1A.xE << -shiftL ) - vec2A.xE;
296 yL = ( ( int32 ) vec1A.yE << -shiftL ) - vec2A.yE;
297 zL = ( ( int32 ) vec1A.zE << -shiftL ) - vec2A.zE;