Lines Matching full:base_a
49 float base_a;
109 float base_a;
170 base_a = orientation;
189 float dp0 = base_a * vect[seq[0]].x + base_b * vect[seq[0]].y;
190 float dp1 = -base_b * vect[seq[1]].x + base_a * vect[seq[1]].y;
191 float dp2 = -base_a * vect[seq[2]].x - base_b * vect[seq[2]].y;
192 float dp3 = base_b * vect[seq[3]].x - base_a * vect[seq[3]].y;
217 base_a = lead_x;
221 base_a = lead_y;
225 base_a = -lead_x;
229 base_a = -lead_y;
255 dist = (float)fabs(dx * base_a + dy * base_b);
257 dist = (float)fabs(dx * (-base_b) + dy * base_a);
275 float width = dx * base_a + dy * base_b;
282 height = -dx * base_b + dy * base_a;
292 buf[1] = base_a;