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Lines Matching refs:direction

20 // Processes characters and group them into segments based on text direction.
23 enum Direction { NEUTRAL, LEFT, RIGHT };
27 Direction direction; // Segment direction.
33 // Returns true if the character has a different direction than the
34 // existing direction to indicate there is a segment to process.
42 // Call after a change in direction is indicated by the above to get
47 void StartNewSegment(CFX_BidiChar::Direction direction);
60 // Overall direction is always LEFT or RIGHT, never NEUTRAL.
61 CFX_BidiChar::Direction OverallDirection() const {
65 // Force the overall direction to be R2L regardless of what was detected.
76 CFX_BidiChar::Direction m_eOverallDirection;