Home | History | Annotate | Download | only in replicaisland

Lines Matching refs:BaseObject

67             BaseObject.sSystemRegistry.openGLSystem = new OpenGLSystem(null);
69 BaseObject.sSystemRegistry.customToastSystem = new CustomToastSystem(context);
80 BaseObject.sSystemRegistry.contextParameters = params;
91 BaseObject.sSystemRegistry.shortTermTextureLibrary = shortTermTextureLibrary;
95 BaseObject.sSystemRegistry.longTermTextureLibrary = longTermTextureLibrary;
98 BaseObject.sSystemRegistry.bufferLibrary = new BufferLibrary();
102 BaseObject.sSystemRegistry.soundSystem = new SoundSystem();
108 BaseObject.sSystemRegistry.inputSystem = input;
109 BaseObject.sSystemRegistry.registerForReset(input);
117 BaseObject.sSystemRegistry.inputGameInterface = inputInterface;
120 BaseObject.sSystemRegistry.levelSystem = level;
123 BaseObject.sSystemRegistry.collisionSystem = collision;
124 BaseObject.sSystemRegistry.hitPointPool = new HitPointPool();
127 BaseObject.sSystemRegistry.gameObjectManager = gameManager;
130 BaseObject.sSystemRegistry.gameObjectFactory = objectFactory;
132 BaseObject.sSystemRegistry.hotSpotSystem = new HotSpotSystem();
134 BaseObject.sSystemRegistry.levelBuilder = new LevelBuilder();
136 BaseObject.sSystemRegistry.channelSystem = new ChannelSystem();
137 BaseObject.sSystemRegistry.registerForReset(BaseObject.sSystemRegistry.channelSystem);
142 BaseObject.sSystemRegistry.cameraSystem = camera;
143 BaseObject.sSystemRegistry.registerForReset(camera);
159 BaseObject.sSystemRegistry.gameObjectCollisionSystem = dynamicCollision;
163 BaseObject.sSystemRegistry.renderSystem = renderer;
164 BaseObject.sSystemRegistry.vectorPool = new VectorPool();
165 BaseObject.sSystemRegistry.drawableFactory = new DrawableFactory();
225 BaseObject.sSystemRegistry.hudSystem = hud;
231 BaseObject.sSystemRegistry.vibrationSystem = new VibrationSystem();
234 BaseObject.sSystemRegistry.eventRecorder = eventRecorder;
235 BaseObject.sSystemRegistry.registerForReset(eventRecorder);
240 //BaseObject.sSystemRegistry.debugSystem = new DebugSystem(longTermTextureLibrary);
261 GameObjectManager manager = BaseObject.sSystemRegistry.gameObjectManager;
271 GameObjectFactory factory = BaseObject.sSystemRegistry.gameObjectFactory;
276 BaseObject.sSystemRegistry.levelSystem.reset();
279 BaseObject.sSystemRegistry.soundSystem.stopAll();
282 BaseObject.sSystemRegistry.reset();
285 mSurfaceView.flushTextures(BaseObject.sSystemRegistry.shortTermTextureLibrary);
286 BaseObject.sSystemRegistry.shortTermTextureLibrary.removeAll();
287 mSurfaceView.flushBuffers(BaseObject.sSystemRegistry.bufferLibrary);
288 BaseObject.sSystemRegistry.bufferLibrary.removeAll();
303 GameObjectManager manager = BaseObject.sSystemRegistry.gameObjectManager;
308 BaseObject.sSystemRegistry.soundSystem.stopAll();
311 BaseObject.sSystemRegistry.reset();
313 LevelSystem levelSystem = BaseObject.sSystemRegistry.levelSystem;
317 BaseObject.sSystemRegistry.hudSystem.startFade(true, 0.2f);
326 ContextParameters params = BaseObject.sSystemRegistry.contextParameters;
327 BaseObject.sSystemRegistry.levelSystem.loadLevel(level,
332 mSurfaceView.loadTextures(BaseObject.sSystemRegistry.longTermTextureLibrary);
333 mSurfaceView.loadTextures(BaseObject.sSystemRegistry.shortTermTextureLibrary);
334 mSurfaceView.loadBuffers(BaseObject.sSystemRegistry.bufferLibrary);
341 TimeSystem time = BaseObject.sSystemRegistry.timeSystem;
344 HudSystem hud = BaseObject.sSystemRegistry.hudSystem;
350 CustomToastSystem toast = BaseObject.sSystemRegistry.customToastSystem;
406 BaseObject.sSystemRegistry.inputSystem.roll(event.getRawX(), event.getRawY());
418 BaseObject.sSystemRegistry.inputSystem.setOrientation(x, y, z);
435 BaseObject.sSystemRegistry.inputSystem.keyDown(keyCode);
443 BaseObject.sSystemRegistry.inputSystem.keyUp(keyCode);
466 BaseObject.sSystemRegistry.contextParameters.context = context;
490 BaseObject.sSystemRegistry.shortTermTextureLibrary.invalidateAll();
491 BaseObject.sSystemRegistry.longTermTextureLibrary.invalidateAll();
492 BaseObject.sSystemRegistry.bufferLibrary.invalidateHardwareBuffers();
505 mSurfaceView.loadTextures(BaseObject.sSystemRegistry.longTermTextureLibrary);
506 mSurfaceView.loadTextures(BaseObject.sSystemRegistry.shortTermTextureLibrary);
507 mSurfaceView.loadBuffers(BaseObject.sSystemRegistry.bufferLibrary);
517 BaseObject.sSystemRegistry.soundSystem.setSoundEnabled(soundEnabled);
522 BaseObject.sSystemRegistry.inputGameInterface.setUseClickForAttack(clickAttack);
523 BaseObject.sSystemRegistry.inputGameInterface.setUseOrientationForMovement(tiltControls);
524 BaseObject.sSystemRegistry.inputGameInterface.setOrientationMovementSensitivity((tiltSensitivity / 100.0f));
525 BaseObject.sSystemRegistry.inputGameInterface.setMovementSensitivity((movementSensitivity / 100.0f));
526 BaseObject.sSystemRegistry.inputGameInterface.setUseOnScreenControls(onScreenControls);
527 BaseObject.sSystemRegistry.hudSystem.setMovementSliderMode(onScreenControls);
535 return BaseObject.sSystemRegistry.timeSystem.getGameTime();
539 return BaseObject.sSystemRegistry.eventRecorder.getLastDeathPosition();
543 BaseObject.sSystemRegistry.eventRecorder.setLastEnding(ending);
547 return BaseObject.sSystemRegistry.eventRecorder.getLastEnding();
556 BaseObject.sSystemRegistry.inputGameInterface.setKeys(leftKey, rightKey, jumpKey, attackKey);
560 return BaseObject.sSystemRegistry.eventRecorder.getRobotsDestroyed();
564 return BaseObject.sSystemRegistry.eventRecorder.getPearlsCollected();
568 return BaseObject.sSystemRegistry.eventRecorder.getPearlsTotal();