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Lines Matching refs:timeDelta

118     protected void move(float time, float timeDelta, GameObject parentObject) {
126 mFuel += mDifficultyConstants.getFuelGroundRefillSpeed() * timeDelta;
128 mFuel += mFuelAirRefillSpeed * timeDelta;
154 mFuel -= timeDelta;
155 impulse.y = AIR_VERTICAL_IMPULSE_SPEED * timeDelta;
171 impulse.x = (impulse.x * horziontalSpeed * timeDelta);
196 (AIR_DRAG_SPEED * timeDelta * Utils.sign(currentSpeed));
213 public void update(float timeDelta, BaseObject parent) {
294 stateMove(gameTime, timeDelta, parentObject);
297 stateStomp(gameTime, timeDelta, parentObject);
300 stateHitReact(gameTime, timeDelta, parentObject);
303 stateDead(gameTime, timeDelta, parentObject);
306 stateWin(gameTime, timeDelta, parentObject);
309 stateFrozen(gameTime, timeDelta, parentObject);
312 statePostGhostDelay(gameTime, timeDelta, parentObject);
331 protected void stateMove(float time, float timeDelta, GameObject parentObject) {
333 move(time, timeDelta, parentObject);
342 mGhostChargeTime += timeDelta;
385 protected void stateStomp(float time, float timeDelta, GameObject parentObject) {
437 protected void stateHitReact(float time, float timeDelta, GameObject parentObject) {
449 protected void stateDead(float time, float timeDelta, GameObject parentObject) {
487 protected void stateWin(float time, float timeDelta, GameObject parentObject) {
508 protected void stateFrozen(float time, float timeDelta, GameObject parentObject) {
518 protected void statePostGhostDelay(float time, float timeDelta, GameObject parentObject) {