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Lines Matching full:lightpos

15                  SkPoint3 lightPos, SkScalar lightR, bool isAmbient, uint32_t flags) {
22 SkShadowUtils::DrawShadow(canvas, path, SkPoint3{ 0, 0, height}, lightPos, lightR,
73 SkPoint3 lightPos = { lightXY.fX, lightXY.fY, 500 };
103 draw_shadow(canvas, path, kHeight, SK_ColorRED, lightPos, kLightR,
105 draw_shadow(canvas, path, kHeight, SK_ColorBLUE, lightPos, kLightR,
110 SkShadowUtils::DrawShadow(canvas, path, SkPoint3{0, 0, kHeight}, lightPos,
160 draw_shadow(canvas, path, kHeight, SK_ColorRED, lightPos, kLightR,
162 draw_shadow(canvas, path, kHeight, SK_ColorBLUE, lightPos, kLightR,
167 SkShadowUtils::DrawShadow(canvas, path, SkPoint3{ 0, 0, kHeight }, lightPos,
199 canvas->drawCircle(lightPos.fX, lightPos.fY, kLightR / 10.f, paint);