Lines Matching full:shader
52 specified in the call to `MakeLinear()`. The shader object that is
54 shader, is assigned to a paint, its reference-count is increased by
56 `unref()` on the shader once it has assigned it to the paint. Now the
57 paint is the only "owner" of that shader, and it will automatically
58 call `unref()` on the shader when either the paint goes out of scope, or
59 if another shader (or null) is assigned to it.
105 * Bitmap Shader
109 * Radial Gradient Shader
113 * Two-Point Conical Gradient Shader
118 * Sweep Gradient Shader
122 * Fractal Perlin Noise Shader
126 * Turbulence Perlin Noise Shader
130 * Compose Shader