Lines Matching full:srgb
212 // GrGpu::readPixels doesn't do any sRGB conversions, so we must draw if there is one.
215 // We support reading from RGBA to just A. In that case there is no sRGB version of the
227 // Currently we don't expect to make a SRGB encoded surface and then read data from it
228 // such that we treat it as though it were linear and is then converted to sRGB.
237 // We don't currently support reading sRGB encoded data into linear from a surface
238 // unless it is an sRGB-encoded config. That is likely to change when we need to store
239 // sRGB encoded data in 101010102 and F16 textures. We'll have to provoke the caller to
291 // GrGpu::writePixels doesn't do any sRGB conversions, so we must draw if there is one.
294 // We support writing just A to a RGBA. In that case there is no sRGB version of the
307 // We don't currently support storing sRGB encoded data in a surface unless it is
308 // an SRGB-encoded config. That is likely to change when we need to store sRGB encoded
319 // Currently we don't expect to make a SRGB encoded surface and then succeed at
320 // treating it as though it were linear and then convert to sRGB.