Lines Matching refs:outer
169 Vertex* fPartner; // Corresponding inner or outer vertex (for AA).
1312 for (Vertex* outer = mesh->fHead; outer; outer = outer->fNext) {
1313 if (Vertex* inner = outer->fPartner) {
1314 if ((inner->fPrev || inner->fNext) && (outer->fPrev || outer->fNext)) {
1318 connect(outer, inner, Edge::Type::kConnector, c, alloc, 0);
1319 inner->fPartner = outer->fPartner = nullptr;
1893 Line outer(e->fLine);
1894 outer.fC += offset;
1897 prevOuter.intersect(outer, &outerPoint)) {
1910 prevOuter = outer;
1926 // Connect vertices into a quad mesh. Outer edges get default (1) winding.
1966 Line outer(e->fLine);
1967 outer.fC += radius;
1971 prevOuter.intersect(outer, &outerPoint)) {
1998 nextV->fPoint + SkVector::Make(outer.fA, outer.fB));
2007 // Miter outer points
2009 !outerTangent.intersect(outer, &outerPoint2)) {
2026 LOG("outer (%g, %g), (%g, %g)\n",
2048 LOG("outer (%g, %g)\n", outerPoint.fX, outerPoint.fY);
2064 prevOuter = outer;
2075 // Outer edges get 1 winding, and inner edges get -2 winding. This ensures that the interior