Lines Matching full:delta
26 float2 delta = (coord - boundsUniform.xy) * boundsUniform.zw;27 delta = min(delta, half2(1.0, 1.0) - delta);28 delta *= half2(xInvInset, yInvInset);31 if (delta.s < 2.0 && delta.t < 2.0) {32 delta = half2(2.0, 2.0) - delta;33 half dist = length(delta);37 float2 delta_squared = delta * delta;