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Lines Matching full:delta

26     float2 delta = (coord - boundsUniform.xy) * boundsUniform.zw;
27 delta = min(delta, half2(1.0, 1.0) - delta);
28 delta *= half2(xInvInset, yInvInset);
31 if (delta.s < 2.0 && delta.t < 2.0) {
32 delta = half2(2.0, 2.0) - delta;
33 half dist = length(delta);
37 float2 delta_squared = delta * delta;