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Lines Matching refs:extension

390             // The windows NVIDIA driver has GL_ARB_imaging in the extension string when using a
412 // The arm extension requires specifically enabling MSAA fetching per sample.
1301 // the texture bound to the other. The exception is the IMG multisample extension. With this
1302 // extension the texture is multisampled when rendered to and then auto-resolves it when it is
1695 // version on a GL that doesn't have an MSAA extension.
2709 // Apple's extension uses the scissor as the blit bounds.
3209 // Command buffer's sRGB decode extension doesn't influence mipmap generation correctly.
3359 // 2) We're using an extension with separate MSAA renderbuffers
3368 // and BGRA isn't in the spec. There doesn't appear to be any extension that adds it. Perhaps
3375 // If dst is multisampled (and uses an extension where there is a separate MSAA renderbuffer)
3381 // If the src is multisampled (and uses an extension where there is a separate MSAA
3532 if (const char* extension = shaderCaps->noperspectiveInterpolationExtensionString()) {
3533 vshaderTxt.appendf("#extension %s : require\n", extension);
3558 if (const char* extension = shaderCaps->noperspectiveInterpolationExtensionString()) {
3559 fshaderTxt.appendf("#extension %s : require\n", extension);
3563 fshaderTxt.appendf("#extension %s : require\n",
3648 if (const char* extension = shaderCaps->noperspectiveInterpolationExtensionString()) {
3649 vshaderTxt.appendf("#extension %s : require\n", extension);
3701 if (const char* extension = shaderCaps->noperspectiveInterpolationExtensionString()) {
3702 fshaderTxt.appendf("#extension %s : require\n", extension);