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Lines Matching refs:GrGLProgramDataManager

9 #include "gl/GrGLProgramDataManager.h"
17 GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, GrGLuint programID,
53 void GrGLProgramDataManager::setSamplerUniforms(const UniformInfoArray& samplers,
64 void GrGLProgramDataManager::set1i(UniformHandle u, int32_t i) const {
73 void GrGLProgramDataManager::set1iv(UniformHandle u,
85 void GrGLProgramDataManager::set1f(UniformHandle u, float v0) const {
94 void GrGLProgramDataManager::set1fv(UniformHandle u,
110 void GrGLProgramDataManager::set2f(UniformHandle u, float v0, float v1) const {
119 void GrGLProgramDataManager::set2fv(UniformHandle u,
131 void GrGLProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const {
140 void GrGLProgramDataManager::set3fv(UniformHandle u,
152 void GrGLProgramDataManager::set4f(UniformHandle u,
165 void GrGLProgramDataManager::set4fv(UniformHandle u,
177 void GrGLProgramDataManager::setMatrix2f(UniformHandle u, const float matrix[]) const {
181 void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const {
185 void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const {
189 void GrGLProgramDataManager::setMatrix2fv(UniformHandle u, int arrayCount, const float m[]) const {
193 void GrGLProgramDataManager::setMatrix3fv(UniformHandle u, int arrayCount, const float m[]) const {
197 void GrGLProgramDataManager::setMatrix4fv(UniformHandle u, int arrayCount, const float m[]) const {
203 template<int N> inline void GrGLProgramDataManager::setMatrices(UniformHandle u,
234 void GrGLProgramDataManager::setPathFragmentInputTransform(VaryingHandle u,