Lines Matching full:normxs
318 Sk4f normXs = ysrot - ys;
321 Sk4f invNormLengths = (normXs * normXs
322 float test = normXs[0] * xs[2] + normYs[0] * ys[2] + ds[0];
327 normXs *= invNormLengths;
338 vertices[j].fEdges[i].fX = normXs[i];
347 xsrot = SkNx_shuffle<3, 0, 1, 2>(normXs);
351 ys = normXs * dsrot - xsrot * ds;
352 ds = xsrot * normYs - ysrot * normXs;