Lines Matching full:glyphs
149 // to determine the actual number of glyphs with bitmaps.
217 // In general, all glyphs should use NATURAL_SYMMETRIC
230 // Also, rotated glyphs should have the same absolute advance widths as
231 // horizontal glyphs and the subpixel flag should not affect glyph shapes.
291 // render high quality rotated glyphs but measure using bitmap metrics.
463 // IDWriteFactory2::CreateGlyphRunAnalysis is very bad at aliased glyphs.
501 * for small, but not quite zero, sized glyphs.
578 // glyphs of the specified texture type. When this happens, try with the
800 // IDWriteFactory2::CreateGlyphRunAnalysis is very bad at aliased glyphs.
988 1, //num glyphs