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Lines Matching refs:inset

455         SkVector inset = normal;
457 inset *= 0.5f*kInsetFactor;
458 fPositions[fPrevUmbraIndex] += inset;
459 fPositions[fFirstVertexIndex] += inset;
461 inset *= 0.5f;
463 inset;
466 fPositions[fFirstVertexIndex + 2] += inset;
638 // We compute the inset in two stages: first we inset by half the current normal,
661 // This is lacking 1/4 of the next inset -- we'll add it the next time we call addEdge()
905 // this shouldn't happen, but just in case we'll inset using the centroid