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Lines Matching defs:lower

49         float lower = SkTMax(0.f, (float) inputComponent - error);
51 lower = CONVERT(lower / 255.f);
53 SkASSERT(lower >= 0.f && lower <= 255.f);
56 if (outputComponent < SkScalarFloorToInt(lower * 255.f) ||
74 float lower = SkTMax(0.f, (float) inputComponent - error);
76 lower = FORWARD(lower / 255.f);
78 SkASSERT(lower >= 0.f && lower <= 255.f);
81 uint8_t lowerComponent = SkScalarFloorToInt(lower * 255.f);
82 lower = SkTMax(0.f, (float) lowerComponent - error);
84 lower = BACKWARD(lowerComponent / 255.f);
86 SkASSERT(lower >= 0.f && lower <= 255.f);
89 lowerComponent = SkScalarFloorToInt(lower * 255.f);
266 // We allow more error on GPUs with lower precision shader variables.