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Lines Matching defs:radius

680             SkScalar radius = rand.nextUScalar1() * 3;
683 r.fRight = r.fLeft + 2 * radius;
684 r.fBottom = r.fTop + 2 * radius;
708 // In its "zero radius" incarnation it creates degenerate round rects.
805 bool fZeroRad; // should 0 radius rounds rects be tested?