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Lines Matching refs:reverse

30  it to be increasing in Y. If it had to reverse the order of the points,
144 bool reverse = sort_increasing_Y(pts, srcPts, 3);
156 reverse = !reverse;
164 this->appendVLine(clip.fLeft, pts[0].fY, pts[2].fY, reverse);
169 this->appendVLine(clip.fRight, pts[0].fY, pts[2].fY, reverse);
181 this->appendVLine(clip.fLeft, tmp[0].fY, tmp[2].fY, reverse);
191 this->appendVLine(clip.fLeft, pts[0].fY, pts[2].fY, reverse);
204 this->appendQuad(tmp, reverse);
205 this->appendVLine(clip.fRight, tmp[2].fY, tmp[4].fY, reverse);
209 this->appendVLine(clip.fRight, pts[0].fY, pts[2].fY, reverse);
212 this->appendQuad(pts, reverse);
334 bool reverse = sort_increasing_Y(pts, src, 4);
347 reverse = !reverse;
353 this->appendVLine(clip.fLeft, pts[0].fY, pts[3].fY, reverse);
358 this->appendVLine(clip.fRight, pts[0].fY, pts[3].fY, reverse);
367 this->appendVLine(clip.fLeft, tmp[0].fY, tmp[3].fY, reverse);
387 this->appendCubic(tmp, reverse);
388 this->appendVLine(clip.fRight, tmp[3].fY, tmp[6].fY, reverse);
390 this->appendCubic(pts, reverse);
457 bool reverse) {
460 if (reverse) {
468 void SkEdgeClipper::appendQuad(const SkPoint pts[3], bool reverse) {
471 if (reverse) {
482 void SkEdgeClipper::appendCubic(const SkPoint pts[4], bool reverse) {
485 if (reverse) {