Lines Matching full:corner
106 // The corner flags are derived from fRRect, so no need to check them.
176 // At each quarter-circle corner we compute a vector that is the offset of the fragment position
178 // to that corner. This means that points near the interior near the rrect top edge will have
180 // alpha from this vector at either the TR or TL corner will give the correct result. Similarly,
449 // ensure at least one corner really is elliptical
510 // At each quarter-ellipse corner we compute a vector that is the offset of the fragment pos
512 // to that corner. This means that points near the interior near the rrect top edge will have
514 // alpha from this vector at either the TR or TL corner will give the correct result. Similarly,
562 // corner where both the x and y offsets are positive, hence the maxes. (The inverse
704 radii[c] = rrect.radii((SkRRect::Corner)c);
707 // The corner is square, so no need to squash or flag as circular.