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Lines Matching refs:name

17 static GrGLFuncPtr android_get_gl_proc(void* ctx, const char name[]) {
23 if (0 == strcmp("glActiveTexture", name)) {
25 } else if (0 == strcmp("glAttachShader", name)) {
27 } else if (0 == strcmp("glBindAttribLocation", name)) {
29 } else if (0 == strcmp("glBindBuffer", name)) {
31 } else if (0 == strcmp("glBindTexture", name)) {
33 } else if (0 == strcmp("glBlendColor", name)) {
35 } else if (0 == strcmp("glBlendEquation", name)) {
37 } else if (0 == strcmp("glBlendFunc", name)) {
39 } else if (0 == strcmp("glBufferData", name)) {
41 } else if (0 == strcmp("glBufferSubData", name)) {
43 } else if (0 == strcmp("glClear", name)) {
45 } else if (0 == strcmp("glClearColor", name)) {
47 } else if (0 == strcmp("glClearStencil", name)) {
49 } else if (0 == strcmp("glColorMask", name)) {
51 } else if (0 == strcmp("glCompileShader", name)) {
53 } else if (0 == strcmp("glCompressedTexImage2D", name)) {
55 } else if (0 == strcmp("glCompressedTexSubImage2D", name)) {
57 } else if (0 == strcmp("glCopyTexSubImage2D", name)) {
59 } else if (0 == strcmp("glCreateProgram", name)) {
61 } else if (0 == strcmp("glCreateShader", name)) {
63 } else if (0 == strcmp("glCullFace", name)) {
65 } else if (0 == strcmp("glDeleteBuffers", name)) {
67 } else if (0 == strcmp("glDeleteProgram", name)) {
69 } else if (0 == strcmp("glDeleteShader", name)) {
71 } else if (0 == strcmp("glDeleteTextures", name)) {
73 } else if (0 == strcmp("glDepthMask", name)) {
75 } else if (0 == strcmp("glDisable", name)) {
77 } else if (0 == strcmp("glDisableVertexAttribArray", name)) {
79 } else if (0 == strcmp("glDrawArrays", name)) {
81 } else if (0 == strcmp("glDrawElements", name)) {
83 } else if (0 == strcmp("glEnable", name)) {
85 } else if (0 == strcmp("glEnableVertexAttribArray", name)) {
87 } else if (0 == strcmp("glFinish", name)) {
89 } else if (0 == strcmp("glFlush", name)) {
91 } else if (0 == strcmp("glFrontFace", name)) {
93 } else if (0 == strcmp("glGenBuffers", name)) {
95 } else if (0 == strcmp("glGenerateMipmap", name)) {
97 } else if (0 == strcmp("glGenTextures", name)) {
99 } else if (0 == strcmp("glGetBufferParameteriv", name)) {
101 } else if (0 == strcmp("glGetError", name)) {
103 } else if (0 == strcmp("glGetIntegerv", name)) {
105 } else if (0 == strcmp("glGetProgramInfoLog", name)) {
107 } else if (0 == strcmp("glGetProgramiv", name)) {
109 } else if (0 == strcmp("glGetShaderInfoLog", name)) {
111 } else if (0 == strcmp("glGetShaderiv", name)) {
113 } else if (0 == strcmp("glGetShaderPrecisionFormat", name)) {
115 } else if (0 == strcmp("glGetString", name)) {
117 } else if (0 == strcmp("glGetUniformLocation", name)) {
119 } else if (0 == strcmp("glLineWidth", name)) {
121 } else if (0 == strcmp("glLinkProgram", name)) {
123 } else if (0 == strcmp("glPixelStorei", name)) {
125 } else if (0 == strcmp("glReadPixels", name)) {
127 } else if (0 == strcmp("glScissor", name)) {
129 } else if (0 == strcmp("glShaderSource", name)) {
131 } else if (0 == strcmp("glStencilFunc", name)) {
133 } else if (0 == strcmp("glStencilFuncSeparate", name)) {
135 } else if (0 == strcmp("glStencilMask", name)) {
137 } else if (0 == strcmp("glStencilMaskSeparate", name)) {
139 } else if (0 == strcmp("glStencilOp", name)) {
141 } else if (0 == strcmp("glStencilOpSeparate", name)) {
143 } else if (0 == strcmp("glTexImage2D", name)) {
145 } else if (0 == strcmp("glTexParameteri", name)) {
147 } else if (0 == strcmp("glTexParameteriv", name)) {
149 } else if (0 == strcmp("glTexSubImage2D", name)) {
151 } else if (0 == strcmp("glUniform1f", name)) {
153 } else if (0 == strcmp("glUniform1i", name)) {
155 } else if (0 == strcmp("glUniform1fv", name)) {
157 } else if (0 == strcmp("glUniform1iv", name)) {
159 } else if (0 == strcmp("glUniform2f", name)) {
161 } else if (0 == strcmp("glUniform2i", name)) {
163 } else if (0 == strcmp("glUniform2fv", name)) {
165 } else if (0 == strcmp("glUniform2iv", name)) {
167 } else if (0 == strcmp("glUniform3f", name)) {
169 } else if (0 == strcmp("glUniform3i", name)) {
171 } else if (0 == strcmp("glUniform3fv", name)) {
173 } else if (0 == strcmp("glUniform3iv", name)) {
175 } else if (0 == strcmp("glUniform4f", name)) {
177 } else if (0 == strcmp("glUniform4i", name)) {
179 } else if (0 == strcmp("glUniform4fv", name)) {
181 } else if (0 == strcmp("glUniform4iv", name)) {
183 } else if (0 == strcmp("glUniformMatrix2fv", name)) {
185 } else if (0 == strcmp("glUniformMatrix3fv", name)) {
187 } else if (0 == strcmp("glUniformMatrix4fv", name)) {
189 } else if (0 == strcmp("glUseProgram", name)) {
191 } else if (0 == strcmp("glVertexAttrib1f", name)) {
193 } else if (0 == strcmp("glVertexAttrib2fv", name)) {
195 } else if (0 == strcmp("glVertexAttrib3fv", name)) {
197 } else if (0 == strcmp("glVertexAttrib4fv", name)) {
199 } else if (0 == strcmp("glVertexAttribPointer", name)) {
201 } else if (0 == strcmp("glViewport", name)) {
203 } else if (0 == strcmp("glBindFramebuffer", name)) {
205 } else if (0 == strcmp("glBindRenderbuffer", name)) {
207 } else if (0 == strcmp("glCheckFramebufferStatus", name)) {
209 } else if (0 == strcmp("glDeleteFramebuffers", name)) {
211 } else if (0 == strcmp("glDeleteRenderbuffers", name)) {
213 } else if (0 == strcmp("glFramebufferRenderbuffer", name)) {
215 } else if (0 == strcmp("glFramebufferTexture2D", name)) {
217 } else if (0 == strcmp("glGenFramebuffers", name)) {
219 } else if (0 == strcmp("glGenRenderbuffers", name)) {
221 } else if (0 == strcmp("glGetFramebufferAttachmentParameteriv", name)) {
223 } else if (0 == strcmp("glGetRenderbufferParameteriv", name)) {
225 } else if (0 == strcmp("glRenderbufferStorage", name)) {
227 } else if (0 == strcmp("eglQueryString", name)) {
229 } else if (0 == strcmp("eglGetCurrentDisplay", name)) {
232 return eglGetProcAddress(name);