Lines Matching full:uniform
152 // Given the current offset into the ubo, calculate the offset for the uniform we're trying to add
154 // the new uniform, and currentOffset is updated to be the offset to the end of the new uniform.
200 // the uniform view matrix name in the GP, and the GP is immutable so it has to tell the PB
201 // exactly what name it wants to use for the uniform view matrix. If we prefix anythings, then
203 // uniform view matrix, they should upload the view matrix in their setData along with regular
213 // When outputing the GLSL, only the outer uniform block will get the Uniform modifier. Thus
326 // set on each variable in the uniform block is valid.
334 // set on each variable in the uniform block is valid.
367 out->appendf("layout (set=%d, binding=%d) uniform %sUniformBuffer\n{\n",