Home | History | Annotate | Download | only in shaders

Lines Matching full:ratio

525     SkScalar ratio = SK_Scalar1;
530 turbulenceFunctionResult += numer / ratio;
533 ratio *= 2;
583 SkScalar ratio = SK_Scalar1;
609 ratio;
612 ratio *= 2;
842 const char* ratio = "ratio";
1012 fragBuilder->codeAppendf("\n\t\thalf %s = 1.0;", ratio);
1041 fragBuilder->codeAppendf(" * %s;", ratio);
1044 fragBuilder->codeAppendf("\n\t\t\t%s *= 0.5;", ratio);
1337 noiseOctavesCode.append("half ratio = 1.0;");
1339 noiseOctavesCode.appendf("result += %s(p) / ratio;", noiseFuncName.c_str());
1341 noiseOctavesCode.append("ratio *= 2.0;");