Lines Matching full:sk_sp
417 sk_sp<SkFlattenable> SkPerlinNoiseShaderImpl::CreateProc(SkReadBuffer& buffer) {
706 sk_sp<GrTextureProxy> permutationsProxy, sk_sp<GrTextureProxy> noiseProxy,
748 sk_sp<GrTextureProxy> permutationsProxy,
749 sk_sp<GrTextureProxy> noiseProxy,
806 sk_sp<SkShader> shader(d->fRandom->nextBool() ?
1135 sk_sp<GrTextureProxy> permutationsProxy, sk_sp<GrTextureProxy> gradientProxy,
1170 sk_sp<GrTextureProxy> permutationsProxy,
1171 sk_sp<GrTextureProxy> gradientProxy,
1223 sk_sp<SkShader> shader(SkPerlinNoiseShader::MakeImprovedNoise(baseFrequencyX,
1415 sk_sp<GrTextureProxy> permutationsTexture(
1419 sk_sp<GrTextureProxy> gradientTexture(
1444 sk_sp
1447 sk_sp<GrTextureProxy> noiseProxy = GrMakeCachedBitmapProxy(
1501 sk_sp<SkShader> SkPerlinNoiseShader::MakeFractalNoise(SkScalar baseFrequencyX,
1505 return sk_sp<SkShader>(new SkPerlinNoiseShaderImpl(SkPerlinNoiseShaderImpl::kFractalNoise_Type,
1510 sk_sp<SkShader> SkPerlinNoiseShader::MakeTurbulence(SkScalar baseFrequencyX,
1514 return sk_sp<SkShader>(new SkPerlinNoiseShaderImpl(SkPerlinNoiseShaderImpl::kTurbulence_Type,
1519 sk_sp<SkShader> SkPerlinNoiseShader::MakeImprovedNoise(SkScalar baseFrequencyX,
1522 return sk_sp<SkShader>(new SkPerlinNoiseShaderImpl(SkPerlinNoiseShaderImpl::kImprovedNoise_Type,