Lines Matching full:rec0
245 const Rec& rec0 = fTouches[0];
248 float scale = this->computePinch(rec0, rec1);
251 fLocalM.setTranslate(-center(rec0.fStartX, rec1.fStartX),
252 -center(rec0.fStartY, rec1.fStartY));
254 fLocalM.postTranslate(center(rec0.fLastX, rec1.fLastX),
255 center(rec0.fLastY, rec1.fLastY));
303 float SkTouchGesture::computePinch(const Rec& rec0, const Rec& rec1) {
304 double dx = rec0.fStartX - rec1.fStartX;
305 double dy = rec0.fStartY - rec1.fStartY;
308 dx = rec0.fLastX - rec1.fLastX;
309 dy = rec0.fLastY - rec1.fLastY;