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Lines Matching refs:fLastY

144     rec->fStartY = rec->fPrevY = rec->fLastY = y;
224 if (close_enough_for_jitter(rec.fLastX, rec.fLastY, x, y)) {
225 // SkDebugf("--- drop touchMove, within jitter tolerance %g %g\n", rec.fLastX - x, rec.fLastY - y);
231 rec.fPrevY = rec.fLastY; rec.fLastY = y;
238 float dy = rec.fLastY - rec.fStartY;
255 center(rec0.fLastY, rec1.fLastY));
272 if (this->handleDblTap(rec.fLastX, rec.fLastY)) {
281 float dy = rec.fLastY - rec.fPrevY;
309 dy = rec0.fLastY - rec1.fLastY;