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Lines Matching defs:radius

126     SkScalar radius = SkMinScalar(x, y) * 0.8f;
132 SkGradientShader::MakeRadial(SkPoint::Make(x, y), radius, colors, nullptr, 2,
137 canvas->drawCircle(x, y, radius, paint);
1308 // Check that a blur with an insane radius does not crash or assert.