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Lines Matching refs:fWindow

43     SDL_Window*   fWindow;
53 , fWindow(info.fWindow)
66 SkASSERT(fWindow);
68 fGLContext = SDL_GL_CreateContext(fWindow);
74 if (0 == SDL_GL_MakeCurrent(fWindow, fGLContext)) {
84 SDL_GetWindowSize(fWindow, &fWidth, &fHeight);
98 if (!fWindow || !fGLContext) {
109 if (fWindow && fGLContext) {
118 SDL_GL_SwapWindow(fWindow);