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Lines Matching defs:Diffuse

153     D3DCOLORVALUE   Diffuse;        /* Diffuse color RGBA */

169 D3DCOLORVALUE Diffuse; /* Diffuse color of light */
410 Diffuse vertex color is used
528 // This can do either diffuse or specular bump mapping with correct input.
547 #define D3DTA_DIFFUSE 0x00000000 // select diffuse color (read only)