Lines Matching defs:Diffuse
153 D3DCOLORVALUE Diffuse; /* Diffuse color RGBA */ 169 D3DCOLORVALUE Diffuse; /* Diffuse color of light */ 410 Diffuse vertex color is used 528 // This can do either diffuse or specular bump mapping with correct input. 547 #define D3DTA_DIFFUSE 0x00000000 // select diffuse color (read only)