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Lines Matching defs:Specular

155     D3DCOLORVALUE   Specular;       /* Specular 'shininess' */

157 float Power; /* Sharpness if specular highlight */
170 D3DCOLORVALUE Specular; /* Specular color of light */
342 D3DRS_SPECULARENABLE = 29, /* TRUE to enable specular */
411 D3DMCS_COLOR2 = 2, // Specular vertex color is used
513 // Specular mapping
528 // This can do either diffuse or specular bump mapping with correct input.
551 #define D3DTA_SPECULAR 0x00000004 // select specular color (read only)