Lines Matching full:cubetexture
539 long Direct3DDevice8::CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **cubeTexture)
543 *cubeTexture = 0;
550 *cubeTexture = new Direct3DCubeTexture8(this, edgeLength, levels, usage, format, pool);
552 if(!*cubeTexture)
559 delete *cubeTexture;
564 (*cubeTexture)->AddRef();
4775 Direct3DCubeTexture8 *cubeTexture = dynamic_cast<Direct3DCubeTexture8*>(baseTexture);
4796 surface = cubeTexture->getInternalCubeMapSurface((D3DCUBEMAP_FACES)face, surfaceLevel);