Lines Matching full:levels
539 long Direct3DDevice8::CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **cubeTexture)
550 *cubeTexture = new Direct3DCubeTexture8(this, edgeLength, levels, usage, format, pool);
732 long Direct3DDevice8::CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture8 **texture)
743 *texture = new Direct3DTexture8(this, width, height, levels, usage, format, pool);
818 long Direct3DDevice8::CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture8 **volumeTexture)
829 *volumeTexture = new Direct3DVolumeTexture8(this, width, height, depth, levels, usage, format, pool);
4071 for(unsigned int level = 0; level < source->GetLevelCount() && level < dest->GetLevelCount(); level++) // FIXME: Fail when source texture has fewer levels than the destination