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Lines Matching refs:Attenuation0

1743 				light.Attenuation0 = 0;
4648 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2);
4654 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2);