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Lines Matching refs:__stdcall

54 		long __stdcall QueryInterface(const IID &iid, void **object) override;
55 unsigned long __stdcall AddRef() override;
56 unsigned long __stdcall Release() override;
59 long __stdcall ApplyStateBlock(unsigned long token) override;
60 long __stdcall BeginScene() override;
61 long __stdcall BeginStateBlock() override;
62 long __stdcall CaptureStateBlock(unsigned long token) override;
63 long __stdcall Clear(unsigned long count, const D3DRECT *rects, unsigned long flags, unsigned long color, float z, unsigned long stencil) override;
64 long __stdcall CopyRects(IDirect3DSurface8 *sourceSurface, const RECT *sourceRectsArray, unsigned int rects, IDirect3DSurface8 *destinationSurface, const POINT *destPointsArray) override;
65 long __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *presentParameters, IDirect3DSwapChain8 **swapChain) override;
66 long __stdcall CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **cubeTexture) override;
67 long __stdcall CreateDepthStencilSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, IDirect3DSurface8 **surface) override;
68 long __stdcall CreateImageSurface(unsigned int width, unsigned int height, D3DFORMAT format, IDirect3DSurface8 **surface) override;
69 long __stdcall CreateIndexBuffer(unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **indexBuffer) override;
70 long __stdcall CreatePixelShader(const unsigned long *function, unsigned long *handle) override;
71 long __stdcall CreateRenderTarget(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, int lockable, IDirect3DSurface8 **surface) override;
72 long __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE type, unsigned long *token) override;
73 long __stdcall CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture8 **texture) override;
74 long __stdcall CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL, IDirect3DVertexBuffer8 **vertexBuffer) override;
75 long __stdcall CreateVertexShader(const unsigned long *declaration, const unsigned long *function, unsigned long *handle, unsigned long usage) override;
76 long __stdcall CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture8 **volumeTexture) override;
77 long __stdcall DeletePatch(unsigned int handle) override;
78 long __stdcall DeletePixelShader(unsigned long handle) override;
79 long __stdcall DeleteStateBlock(unsigned long token) override;
80 long __stdcall DeleteVertexShader(unsigned long handle) override;
81 long __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE type, unsigned int minIndex, unsigned int numVertices, unsigned int startIndex, unsigned int primitiveCount) override;
82 long __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE type, unsigned int minVertexIndex, unsigned int numVertexIndices, unsigned int PrimitiveCount, const void *indexData, D3DFORMAT indexDataFormat, const void *vertexStreamZeroData, unsigned int VertexStreamZeroStride) override;
83 long __stdcall DrawPrimitive(D3DPRIMITIVETYPE primitiveType, unsigned int startVertex, unsigned int primiveCount) override;
84 long __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE primitiveType, unsigned int primitiveCount, const void *vertexStreamZeroData, unsigned int vertexStreamZeroStride) override;
85 long __stdcall DrawRectPatch(unsigned int handle, const float *numSegs, const D3DRECTPATCH_INFO *rectPatchInfo) override;
86 long __stdcall DrawTriPatch(unsigned int handle, const float *numSegs, const D3DTRIPATCH_INFO *triPatchInfo) override;
87 long __stdcall EndScene() override;
88 long __stdcall EndStateBlock(unsigned long *token) override;
89 unsigned int __stdcall GetAvailableTextureMem() override;
90 long __stdcall GetBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface8 **backBuffer) override;
91 long __stdcall GetClipPlane(unsigned long index, float *plane) override;
92 long __stdcall GetClipStatus(D3DCLIPSTATUS8 *clipStatus) override;
93 long __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *parameters) override;
94 long __stdcall GetCurrentTexturePalette(unsigned int *paletteNumber) override;
95 long __stdcall GetDepthStencilSurface(IDirect3DSurface8 **depthStencilSurface) override;
96 long __stdcall GetDeviceCaps(D3DCAPS8 *caps) override;
97 long __stdcall GetDirect3D(IDirect3D8 **D3D) override;
98 long __stdcall GetDisplayMode(D3DDISPLAYMODE *mode) override;
99 long __stdcall GetFrontBuffer(IDirect3DSurface8 *destSurface) override;
100 void __stdcall GetGammaRamp(D3DGAMMARAMP *ramp) override;
101 long __stdcall GetIndices(IDirect3DIndexBuffer8 **indexData, unsigned int *baseVertexIndex) override;
102 long __stdcall GetInfo(unsigned long devInfoID, void *devInfoStruct, unsigned long devInfoStructSize) override;
103 long __stdcall GetLight(unsigned long index, D3DLIGHT8 *p) override;
104 long __stdcall GetLightEnable(unsigned long index , int *enable) override;
105 long __stdcall GetMaterial(D3DMATERIAL8 *material) override;
106 long __stdcall GetPaletteEntries(unsigned int paletteNumber, PALETTEENTRY *entries) override;
107 long __stdcall GetPixelShader(unsigned long *handle) override;
108 long __stdcall GetPixelShaderFunction(unsigned long handle, void *data, unsigned long *sizeOfData) override;
109 long __stdcall GetPixelShaderConstant(unsigned long startRegister, void *constantData, unsigned long constantCount) override;
110 long __stdcall GetRasterStatus(D3DRASTER_STATUS *rasterStatus) override;
111 long __stdcall GetRenderState(D3DRENDERSTATETYPE State, unsigned long *value) override;
112 long __stdcall GetRenderTarget(IDirect3DSurface8 **renderTarget) override;
113 long __stdcall GetStreamSource(unsigned int streamNumber, IDirect3DVertexBuffer8 **streamData, unsigned int *stride) override;
114 long __stdcall GetTexture(unsigned long stage, IDirect3DBaseTexture8 **texture) override;
115 long __stdcall GetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long *value) override;
116 long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) override;
117 long __stdcall GetVertexShader(unsigned long *handle) override;
118 long __stdcall GetVertexShaderConstant(unsigned long startRegister, void *constantData, unsigned long constantCount) override;
119 long __stdcall GetVertexShaderDeclaration(unsigned long handle, void *data, unsigned long *size) override;
120 long __stdcall GetVertexShaderFunction(unsigned long handle, void *data, unsigned long *size) override;
121 long __stdcall GetViewport(D3DVIEWPORT8 *viewport) override;
122 long __stdcall LightEnable(unsigned long index, int enable) override;
123 long __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
124 long __stdcall Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion) override;
125 long __stdcall ProcessVertices(unsigned int srcStartIndex, unsigned int destIndex, unsigned int vertexCount, IDirect3DVertexBuffer8 *destBuffer, unsigned long flags) override;
126 long __stdcall Reset(D3DPRESENT_PARAMETERS *presentParameters) override;
127 long __stdcall ResourceManagerDiscardBytes(unsigned long bytes) override;
128 long __stdcall SetClipPlane(unsigned long index, const float *plane) override;
129 long __stdcall SetClipStatus(const D3DCLIPSTATUS8 *clipStatus) override;
130 long __stdcall SetCurrentTexturePalette(unsigned int paletteNumber) override;
131 void __stdcall SetCursorPosition(int x, int y, unsigned long flags) override;
132 long __stdcall SetCursorProperties(unsigned int x, unsigned int y, IDirect3DSurface8 *cursorBitmap) override;
133 void __stdcall SetGammaRamp(unsigned long flags, const D3DGAMMARAMP *ramp) override;
134 long __stdcall SetIndices(IDirect3DIndexBuffer8 *indexData, unsigned int baseVertexIndex) override;
135 long __stdcall SetLight(unsigned long index, const D3DLIGHT8 *light) override;
136 long __stdcall SetMaterial(const D3DMATERIAL8 *material) override;
137 long __stdcall SetPaletteEntries(unsigned int paletteNumber, const PALETTEENTRY *entries) override;
138 long __stdcall SetPixelShader(unsigned long shader) override;
139 long __stdcall SetPixelShaderConstant(unsigned long startRegister, const void *constantData, unsigned long constantCount) override;
140 long __stdcall SetRenderState(D3DRENDERSTATETYPE state, unsigned long value) override;
141 long __stdcall SetRenderTarget(IDirect3DSurface8 *renderTarget, IDirect3DSurface8 *newZStencil) override;
142 long __stdcall SetStreamSource(unsigned int streamNumber, IDirect3DVertexBuffer8 *streamData, unsigned int stride) override;
143 long __stdcall SetTexture(unsigned long stage, IDirect3DBaseTexture8 *texture) override;
144 long __stdcall SetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value) override;
145 long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
146 long __stdcall SetVertexShader(unsigned long handle) override;
147 long __stdcall SetVertexShaderConstant(unsigned long startRegister, const void *constantData, unsigned long constantCount) override;
148 long __stdcall SetViewport(const D3DVIEWPORT8 *viewport) override;
149 int __stdcall ShowCursor(int show) override;
150 long __stdcall TestCooperativeLevel() override;
151 long __stdcall UpdateTexture(IDirect3DBaseTexture8 *sourceTexture, IDirect3DBaseTexture8 *destinationTexture) override;
152 long __stdcall ValidateDevice(unsigned long *numPasses) override;
155 long __stdcall updateSurface(IDirect3DSurface8 *sourceSurface, const RECT *sourceRect, IDirect3DSurface8 *destinationSurface, const POINT *destPoint);