Lines Matching full:lighting
1265 D3DDEVCAPS_HWTRANSFORMANDLIGHT | // Device can support transformation and lighting in hardware.
1267 D3DDEVCAPS_PUREDEVICE | // Device can support rasterization, transform, lighting
1302 D3DPRASTERCAPS_FOGVERTEX | // Device calculates the fog value during the lighting operation and interpolates the fog value during rasterization.
1362 D3DPSHADECAPS_COLORGOURAUDRGB | // Device can support colored Gouraud shading in the RGB color model. In this mode, the color component for a primitive is provided at vertices and interpolated across a face along with the other color components. In the RGB lighting model, the red, green, and blue components are interpolated.
1515 caps.MaxVertexBlendMatrixIndex = 11; // DWORD value that specifies the maximum matrix index that can be indexed into using the per-vertex indices. The number of matrices is MaxVertexBlendMatrixIndex + 1, which is the size of the matrix palette. If normals are present in the vertex data that needs to be blended for lighting, then the number of matrices is half the number specified by this capability flag. If MaxVertexBlendMatrixIndex is set to zero, the driver does not support indexed vertex blending. If this value is not zero then the valid range of indices is zero through MaxVertexBlendMatrixIndex.