Lines Matching refs:override
52 ~Direct3DDevice9Ex() override;
55 long __stdcall QueryInterface(const IID &iid, void **object) override;
56 unsigned long __stdcall AddRef() override;
57 unsigned long __stdcall Release() override;
60 long __stdcall TestCooperativeLevel() override;
61 unsigned int __stdcall GetAvailableTextureMem() override;
62 long __stdcall EvictManagedResources() override;
63 long __stdcall GetDirect3D(IDirect3D9 **D3D) override;
64 long __stdcall GetDeviceCaps(D3DCAPS9 *caps) override;
65 long __stdcall GetDisplayMode(unsigned int swapChain ,D3DDISPLAYMODE *mode) override;
66 long __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *parameters) override;
67 long __stdcall SetCursorProperties(unsigned int x, unsigned int y, IDirect3DSurface9 *cursorBitmap) override;
68 void __stdcall SetCursorPosition(int x, int y, unsigned long flags) override;
69 int __stdcall ShowCursor(int show) override;
70 long __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *presentParameters, IDirect3DSwapChain9 **swapChain) override;
71 long __stdcall GetSwapChain(unsigned int index, IDirect3DSwapChain9 **swapChain) override;
72 unsigned int __stdcall GetNumberOfSwapChains() override;
73 long __stdcall Reset(D3DPRESENT_PARAMETERS *presentParameters) override;
74 long __stdcall Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion) override;
75 long __stdcall GetBackBuffer(unsigned int swapChain, unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer) override;
76 long __stdcall GetRasterStatus(unsigned int swapChain, D3DRASTER_STATUS *rasterStatus) override;
77 long __stdcall SetDialogBoxMode(int enableDialogs) override;
78 void __stdcall SetGammaRamp(unsigned int swapChain, unsigned long flags, const D3DGAMMARAMP *ramp) override;
79 void __stdcall GetGammaRamp(unsigned int swapChain, D3DGAMMARAMP *ramp) override;
80 long __stdcall CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, void **sharedHandle) override;
81 long __stdcall CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **sharedHandle) override;
82 long __stdcall CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedHandle) override;
83 long __stdcall CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL, IDirect3DVertexBuffer9 **vertexBuffer, void **sharedHandle) override;
84 long __stdcall CreateIndexBuffer(unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **indexBuffer, void **sharedHandle) override;
85 long __stdcall CreateRenderTarget(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int lockable, IDirect3DSurface9 **surface, void **sharedHandle) override;
86 long __stdcall CreateDepthStencilSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int discard, IDirect3DSurface9 **surface, void **sharedHandle) override;
87 long __stdcall UpdateSurface(IDirect3DSurface9 *sourceSurface, const RECT *sourceRect, IDirect3DSurface9 *destinationSurface, const POINT *destPoint) override;
88 long __stdcall UpdateTexture(IDirect3DBaseTexture9 *sourceTexture, IDirect3DBaseTexture9 *destinationTexture) override;
89 long __stdcall GetRenderTargetData(IDirect3DSurface9 *renderTarget, IDirect3DSurface9 *destSurface) override;
90 long __stdcall GetFrontBufferData(unsigned int swapChain, IDirect3DSurface9 *destSurface) override;
91 long __stdcall StretchRect(IDirect3DSurface9 *sourceSurface, const RECT *sourceRect, IDirect3DSurface9 *destSurface, const RECT *destRect, D3DTEXTUREFILTERTYPE filter) override;
92 long __stdcall ColorFill(IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color) override;
93 long __stdcall CreateOffscreenPlainSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, void **sharedHandle) override;
94 long __stdcall SetRenderTarget(unsigned long index, IDirect3DSurface9 *renderTarget) override;
95 long __stdcall GetRenderTarget(unsigned long index, IDirect3DSurface9 **renderTarget) override;
96 long __stdcall SetDepthStencilSurface(IDirect3DSurface9 *newDepthStencil) override;
97 long __stdcall GetDepthStencilSurface(IDirect3DSurface9 **depthStencilSurface) override;
98 long __stdcall BeginScene() override;
99 long __stdcall EndScene() override;
100 long __stdcall Clear(unsigned long Count, const D3DRECT *rects, unsigned long Flags, unsigned long Color, float Z, unsigned long Stencil) override;
101 long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
102 long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) override;
103 long __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
104 long __stdcall SetViewport(const D3DVIEWPORT9 *viewport) override;
105 long __stdcall GetViewport(D3DVIEWPORT9 *viewport) override;
106 long __stdcall SetMaterial(const D3DMATERIAL9 *material) override;
107 long __stdcall GetMaterial(D3DMATERIAL9 *material) override;
108 long __stdcall SetLight(unsigned long index, const D3DLIGHT9 *light) override;
109 long __stdcall GetLight(unsigned long index, D3DLIGHT9 *light) override;
110 long __stdcall LightEnable(unsigned long index, int enable) override;
111 long __stdcall GetLightEnable(unsigned long index , int *enable) override;
112 long __stdcall SetClipPlane(unsigned long index, const float *plane) override;
113 long __stdcall GetClipPlane(unsigned long index, float *plane) override;
114 long __stdcall SetRenderState(D3DRENDERSTATETYPE state, unsigned long value) override;
115 long __stdcall GetRenderState(D3DRENDERSTATETYPE State, unsigned long *value) override;
116 long __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateBlock) override;
117 long __stdcall BeginStateBlock() override;
118 long __stdcall EndStateBlock(IDirect3DStateBlock9 **stateBlock) override;
119 long __stdcall SetClipStatus(const D3DCLIPSTATUS9 *clipStatus) override;
120 long __stdcall GetClipStatus(D3DCLIPSTATUS9 *clipStatus) override;
121 long __stdcall GetTexture(unsigned long sampler, IDirect3DBaseTexture9 **texture) override;
122 long __stdcall SetTexture(unsigned long sampler, IDirect3DBaseTexture9 *texture) override;
123 long __stdcall GetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long *value) override;
124 long __stdcall SetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value) override;
125 long __stdcall GetSamplerState(unsigned long sampler, D3DSAMPLERSTATETYPE state, unsigned long *value) override;
126 long __stdcall SetSamplerState(unsigned long sampler, D3DSAMPLERSTATETYPE state, unsigned long value) override;
127 long __stdcall ValidateDevice(unsigned long *numPasses) override;
128 long __stdcall SetPaletteEntries(unsigned int paletteNumber, const PALETTEENTRY *entries) override;
129 long __stdcall GetPaletteEntries(unsigned int paletteNumber, PALETTEENTRY *entries) override;
130 long __stdcall SetCurrentTexturePalette(unsigned int paletteNumber) override;
131 long __stdcall GetCurrentTexturePalette(unsigned int *paletteNumber) override;
132 long __stdcall SetScissorRect(const RECT *rect) override;
133 long __stdcall GetScissorRect(RECT *rect) override;
134 long __stdcall SetSoftwareVertexProcessing(int software) override;
135 int __stdcall GetSoftwareVertexProcessing() override;
136 long __stdcall SetNPatchMode(float segments) override;
137 float __stdcall GetNPatchMode() override;
138 long __stdcall DrawPrimitive(D3DPRIMITIVETYPE primitiveType, unsigned int startVertex, unsigned int primiveCount) override;
139 long __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE type, int baseVertexIndex, unsigned int minIndex, unsigned int numVertices, unsigned int startIndex, unsigned int primitiveCount) override;
140 long __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE primitiveType, unsigned int primitiveCount, const void *vertexStreamZeroData, unsigned int vertexStreamZeroStride) override;
141 long __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE type, unsigned int minVertexIndex, unsigned int numVertexIndices, unsigned int PrimitiveCount, const void *indexData, D3DFORMAT indexDataFormat, const void *vertexStreamZeroData, unsigned int VertexStreamZeroStride) override;
142 long __stdcall ProcessVertices(unsigned int srcStartIndex, unsigned int destIndex, unsigned int vertexCount, IDirect3DVertexBuffer9 *destBuffer, IDirect3DVertexDeclaration9 *vertexDeclaration, unsigned long flags) override;
143 long __stdcall CreateVertexDeclaration(const D3DVERTEXELEMENT9 *vertexElements, IDirect3DVertexDeclaration9 **declaration) override;
144 long __stdcall SetVertexDeclaration(IDirect3DVertexDeclaration9 *declaration) override;
145 long __stdcall GetVertexDeclaration(IDirect3DVertexDeclaration9 **declaration) override;
146 long __stdcall SetFVF(unsigned long FVF) override;
147 long __stdcall GetFVF(unsigned long *FVF) override;
148 long __stdcall CreateVertexShader(const unsigned long *function, IDirect3DVertexShader9 **shader) override;
149 long __stdcall SetVertexShader(IDirect3DVertexShader9 *shader) override;
150 long __stdcall GetVertexShader(IDirect3DVertexShader9 **shader) override;
151 long __stdcall SetVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) override;
152 long __stdcall GetVertexShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count) override;
153 long __stdcall SetVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) override;
154 long __stdcall GetVertexShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count) override;
155 long __stdcall SetVertexShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count) override;
156 long __stdcall GetVertexShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count) override;
157 long __stdcall SetStreamSource(unsigned int stream, IDirect3DVertexBuffer9 *data, unsigned int offset, unsigned int stride) override;
158 long __stdcall GetStreamSource(unsigned int streamNumber, IDirect3DVertexBuffer9 **streamData, unsigned int *offset, unsigned int *stride) override;
159 long __stdcall SetStreamSourceFreq(unsigned int streamNumber, unsigned int divider) override;
160 long __stdcall GetStreamSourceFreq(unsigned int streamNumber, unsigned int *divider) override;
161 long __stdcall SetIndices(IDirect3DIndexBuffer9 *indexData) override;
162 long __stdcall GetIndices(IDirect3DIndexBuffer9 **indexData) override;
163 long __stdcall CreatePixelShader(const unsigned long *function, IDirect3DPixelShader9 **shader) override;
164 long __stdcall SetPixelShader(IDirect3DPixelShader9 *shader) override;
165 long __stdcall GetPixelShader(IDirect3DPixelShader9 **shader) override;
166 long __stdcall SetPixelShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) override;
167 long __stdcall GetPixelShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count) override;
168 long __stdcall SetPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) override;
169 long __stdcall GetPixelShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count) override;
170 long __stdcall SetPixelShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count) override;
171 long __stdcall GetPixelShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count) override;
172 long __stdcall DrawRectPatch(unsigned int handle, const float *numSegs, const D3DRECTPATCH_INFO *rectPatchInfo) override;
173 long __stdcall DrawTriPatch(unsigned int handle, const float *numSegs, const D3DTRIPATCH_INFO *triPatchInfo) override;
174 long __stdcall DeletePatch(unsigned int handle) override;
175 long __stdcall CreateQuery(D3DQUERYTYPE type, IDirect3DQuery9 **query) override;
178 long __stdcall SetConvolutionMonoKernel(UINT,UINT,float *,float *) override;
179 long __stdcall ComposeRects(IDirect3DSurface9 *,IDirect3DSurface9 *,IDirect3DVertexBuffer9 *,UINT,IDirect3DVertexBuffer9 *,D3DCOMPOSERECTSOP,int,int) override;
180 long __stdcall PresentEx(const RECT *,const RECT *,HWND,const RGNDATA *,DWORD) override;
181 long __stdcall GetGPUThreadPriority(int *priority) override;
182 long __stdcall SetGPUThreadPriority(int priority) override;
183 long __stdcall WaitForVBlank(unsigned int swapChain) override;
184 long __stdcall CheckResourceResidency(IDirect3DResource9 **resourceArray, unsigned int numResources) override;
185 long __stdcall SetMaximumFrameLatency(unsigned int maxLatency) override;
186 long __stdcall GetMaximumFrameLatency(unsigned int *maxLatency) override;
187 long __stdcall CheckDeviceState(HWND destinationWindow) override;
188 long __stdcall CreateRenderTargetEx(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long multiSampleQuality, int lockable, IDirect3DSurface9 **surface, void **sharedHandle, unsigned long usage) override;
189 long __stdcall CreateOffscreenPlainSurfaceEx(unsigned int width, unsigned int height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, void **sharedHandle, unsigned long usage) override;
190 long __stdcall CreateDepthStencilSurfaceEx(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long multiSampleQuality, int discard, IDirect3DSurface9 **surface, void **sharedHandle, unsigned long usage) override;
191 long __stdcall ResetEx(D3DPRESENT_PARAMETERS *presentParameters, D3DDISPLAYMODEEX *fullscreenDisplayMode) override;
192 long __stdcall GetDisplayModeEx(unsigned int swapChain, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation) override;