Lines Matching full:normalized
737 void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
743 mState.vertexAttribute[attribNum].mNormalized = normalized;
1965 attribute.normalized = attributes[i].normalized;
3342 void APIENTRY glVertexAttribArray(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
3345 "GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = %p)",
3346 index, size, type, normalized, stride, ptr);
3352 context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr);
3370 GLboolean normalized = mState.vertexAttribute[i].mNormalized;
3383 listCommand(gl::newCommand(glVertexAttribArray, i, size, type, normalized, stride, (const void*)buffer));
3387 listCommand(gl::newCommand(glVertexAttribArray, i, size, type, normalized, stride, (const void*)0));