Lines Matching full:znear
108 mState.zNear = 0.0f;
388 void Context::setDepthRange(float zNear, float zFar)
390 mState.zNear = zNear;
1237 params[0] = mState.zNear;
1668 float zNear = clamp01(mState.zNear);
1675 viewport.minZ = zNear;
1697 GLfloat nearFarDiff[3] = {zNear, zFar, zFar - zNear};
3136 void Context::frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
3143 currentMatrixStack().frustum(left, right, bottom, top, zNear, zFar);
3146 void Context::ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
3153 currentMatrixStack().ortho(left, right, bottom, top, zNear, zFar);