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Lines Matching full:znear

98 	mState.zNear = 0.0f;
417 void Context::setDepthRange(float zNear, float zFar)
419 mState.zNear = zNear;
1157 params[0] = mState.zNear;
1752 float zNear = clamp01(mState.zNear);
1759 viewport.minZ = zNear;
2816 float Zw = sw::clamp(mState.zNear + z * (mState.zFar - mState.zNear), mState.zNear, mState.zFar);
3291 void Context::frustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
3293 currentMatrixStack().frustum(left, right, bottom, top, zNear, zFar);
3296 void Context::ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
3298 currentMatrixStack().ortho(left, right, bottom, top, zNear, zFar);